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Autism Apps

Do you have a favorite autism app you'd like to add to this list? Please email a brief description of the app, including the platform, cost, age group, price, any related research, and a link to FSDB@AutismSpeaks.org and we would be happy to share your recommendation with the Autism Speaks community!

Apps are listed in alphabetical order. You can sort apps by rating by clicking the "Rating" link above that column. You can rate apps by first clicking on the app name to visit the app detail page. Then, below the description of the app, click on the number of stars for your rating of the app.

Apps now have a research rating:

 Anecdotal = No specific or related scientific studies for this type of app.  

 Research = There are some related scientific studies, but no direct research support for this type of app or technology.

 Evidence = There is solid or specific scientific evidence that this type of app or technology is helpful.

Name Category Platform Age Supporting Research Rating
Draw With Stars
  • Creative Arts
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
1 on 1: Communicate Easy
  • Accessibility
  • Behavioral Intervention
  • Communication
  • Language
  • iPad
  • All Ages
  • Anecdotal
Visual Timers
  • Functional Skills
  • Windows Phone
  • All Ages
FindMe (Autism)
  • Social Skills
  • iPad
  • Anecdotal
Color Doodle
  • Recreation
  • Creative Arts
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
ClassDojo
  • Social Skills
  • Behavioral Intervention
  • Functional Skills
  • Language
  • Android
  • iPad
  • iPhone
  • iTouch
  • All Ages
  • Anecdotal
PictoDroid Lite
  • Communication
  • Android
  • Research

Do children with autism learn to read more readily by computer assisted instruction or traditional book methods? A pilot study.

The study evaluates the progress of eight children aged 3-5 years with autism attending a specialist teaching unit in their development of reading skills in two conditions: computer instructed learning and book based learning. The authors developed a direct observation schedule to monitor autistic behaviours using computerized techniques. The children were matched by age, severity of autistic symptomatology and number of spoken words. They were initially randomly allocated to the computer or book condition and crossed over at 10 weeks.

Tellagami
  • Recreation
  • Social Skills
  • Communication
  • Creative Arts
  • Language
  • iPad
  • iPhone
  • iTouch
  • All Ages
  • Anecdotal

Do adolescents with autistic spectrum disorders adhere to social conventions in virtual environments?

The potential for using virtual environments (VEs) in educational contexts for people with autistic spectrum disorders (ASDs) has been recognized. However, very little is known about how people with ASDs interpret and understand VEs. This study aimed to investigate this directly with a group of 12 adolescents with ASDs, each individually matched with comparison participants.

Art Of Glow
  • Creative Arts
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
Read to Learn iPad App
  • Language
  • iPad
  • Children (6-12)
  • Adolescents (13-17)
  • Adults (18+)
Tapgram
  • Social Skills
  • Accessibility
  • Communication
  • Android
  • iPad
  • iPhone
  • iTouch
  • All Ages
  • Anecdotal
Touch N' Slide App
  • Math Skills
  • iPad
  • Children (6-12)
Social Skill Builder
  • Social Skills
  • iPad
  • iPhone
  • iTouch
  • Evidence

The Use and Understnading of Virtual Environments by Adolescents with Autistic Spectrum Disorders

The potential of virtual environments for teaching people with autism has been positively promoted in recent years. The present study aimed to systematically investigate this potential with 12 participants with autistic spectrum disorders (ASDs), each individually matched with comparison participants according to either verbal IQ or performance IQ, as well as gender and chronological age. Participants practised using a desktop ?training? virtual environment, before completing a number of tasks in a virtual caf

Boardmaker Student Center
  • Educational
  • iPad
  • Children (6-12)
  • Adolescents (13-17)
E-Mintza
  • Communication
  • Android
  • Anecdotal