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Autism Apps

Do you have a favorite autism app you'd like to add to this list? Please email a brief description of the app, including the platform, cost, age group, price, any related research, and a link to FSDB@AutismSpeaks.org and we would be happy to share your recommendation with the Autism Speaks community!

Apps are listed in alphabetical order. You can sort apps by rating by clicking the "Rating" link above that column. You can rate apps by first clicking on the app name to visit the app detail page. Then, below the description of the app, click on the number of stars for your rating of the app.

Apps now have a research rating:

 Anecdotal = No specific or related scientific studies for this type of app.  

 Research = There are some related scientific studies, but no direct research support for this type of app or technology.

 Evidence = There is solid or specific scientific evidence that this type of app or technology is helpful.

Namesort icon Category Platform Age Supporting Research Rating
Draw Emotions
  • Social Skills
  • iPad
  • iPhone
  • Anecdotal
Draw Free for iPad
  • Creative Arts
  • iPad
  • Anecdotal
Draw With Stars
  • Creative Arts
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
Drillaby Articulation Game
  • Recreation
  • Communication
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
Dropophone
  • Creative Arts
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
E-Mintza
  • Communication
  • Android
  • Anecdotal
EASe Personal Listening Therapy
  • Functional Skills
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
Easy Questions
  • Social Skills
  • Communication
  • Android
  • Anecdotal
EasyAAC
  • Communication
  • Language
  • Android
  • Research

This study examined the impact of computers on the vocabulary acquisition of young children with autism. Children's attention, motivation, and learning of words was compared in a behavioral program and an educational software program. The educational software program was designed to parallel the behavioral program, but it added perceptually salient qualities such as interesting sounds and object movement. Children with autism were more attentive, more motivated, and learned more vocabulary in the computer than in the behavioral program.

Emotion Cards
  • Social Skills
  • iPhone
  • Anecdotal
Emotionary by Me.Mu
  • Social Skills
  • Communication
  • iPad
  • All Ages
  • Anecdotal
Emotions Reader
  • Social Skills
  • iPad
  • Children (6-12)
  • Adolescents (13-17)
  • Adults (18+)
Endless Alphabet
  • Language
  • iPad
  • iPhone
  • Evidence

This study examined the impact of computers on the vocabulary acquisition of young children with autism. Children's attention, motivation, and learning of words was compared in a behavioral program and an educational software program. The educational software program was designed to parallel the behavioral program, but it added perceptually salient qualities such as interesting sounds and object movement. Children with autism were more attentive, more motivated, and learned more vocabulary in the computer than in the behavioral program.

Epic Win
  • Organizer
  • iPad
  • iPhone
  • iTouch
  • Research

Objective: The purpose of this study was to examine the efficacy of personal digital assistants (PDAs) as task management tools in a sample of transition-age high school students with autism. Method: The group included twenty-two high school students selected from locales across the Commonwealth of Virginia, all of whom carry a diagnosis of autism and exhibit difficulties in performing everyday tasks due to cognitive-behavioral problems.

Everyday Skills- Pocket Edition
  • Functional Skills
  • iPad
  • iPhone
  • iTouch
  • Evidence

In this study, a personal digital assistant (PDA) with picture, auditory, and video prompts with voice over, was evaluated as a portable self-prompting device for students with autism spectrum disorder (ASD). Using a multiple probe design across three cooking recipes and replicated with three students with ASD, the system was tested for its effectiveness in increasing independent performance across the multiple step tasks. In addition, data were recorded for the number and types of prompts used by the students across time.