Autism Apps

Do you have a favorite autism app you'd like to add to this list? Please email a brief description of the app, including the platform, cost, age group, price, any related research, and a link to FSDB@AutismSpeaks.org and we would be happy to share your recommendation with the Autism Speaks community!

Apps are listed in alphabetical order. You can sort apps by rating by clicking the "Rating" link above that column. You can rate apps by first clicking on the app name to visit the app detail page. Then, below the description of the app, click on the number of stars for your rating of the app.

Apps now have a research rating:

 Anecdotal = No specific or related scientific studies for this type of app.  

 Research = There are some related scientific studies, but no direct research support for this type of app or technology.

 Evidence = There is solid or specific scientific evidence that this type of app or technology is helpful.

Namesort icon Category Platform Age Supporting Research Rating
Birdhouse for Autism
  • Behavioral Intervention
  • iPhone
  • iTouch
  • All Ages
  • Anecdotal
5
BoardBuilder
  • Accessibility
  • Behavioral Intervention
  • Communication
  • iPad
  • All Ages
  • Anecdotal
0
BOB Books #1: Reading Magic
  • Language
  • iPad
  • iPhone
  • iTouch
  • Evidence

Do children with autism learn to read more readily by computer assisted instruction or traditional book methods? A pilot study.

The study evaluates the progress of eight children aged 3-5 years with autism attending a specialist teaching unit in their development of reading skills in two conditions: computer instructed learning and book based learning. The authors developed a direct observation schedule to monitor autistic behaviours using computerized techniques. The children were matched by age, severity of autistic symptomatology and number of spoken words. They were initially randomly allocated to the computer or book condition and crossed over at 10 weeks.

5
BrainControl: Basic Communicator Touch
  • Social Skills
  • Communication
  • Language
  • Windows 8
  • All Ages
  • Anecdotal
5
BrainPop Featured Movie
  • Recreation
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
0
Brainy Skills WH Game
  • Recreation
  • Communication
  • Functional Skills
  • Language
  • iPad
  • All Ages
  • Anecdotal
0
Bugs and Buttons
  • Recreation
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
5
Build A Scare
  • Recreation
  • Creative Arts
  • Math Skills
  • Android
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
4
Camp Discovery: Objects
  • Accessibility
  • Communication
  • Functional Skills
  • Language
  • iPad
  • Evidence

Brief report: vocabulary acquisition for children with autism: teacher or computer instruction.

This study examined the impact of computers on the vocabulary acquisition of young children with autism. Children's attention, motivation, and learning of words was compared in a behavioral program and an educational software program. The educational software program was designed to parallel the behavioral program, but it added perceptually salient qualities such as interesting sounds and object movement. Children with autism were more attentive, more motivated, and learned more vocabulary in the computer than in the behavioral program.

4.333335
Catalyst
  • Behavioral Intervention
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
0
Caught Being Good
  • Behavioral Intervention
  • iPad
  • iPhone
  • iTouch
  • All Ages
  • Anecdotal
0
Chalkboard Pro for iPad
  • Creative Arts
  • iPad
  • Anecdotal
0
Chicken Boy: The Amazing Adventures of a Super Hero with Autism
  • Recreation
  • Communication
  • Language
  • Windows 8
  • Preschool (2-5)
  • Children (6-12)
  • Anecdotal
3.333335
ChoiceBoard Creator
  • Communication
  • iPad
  • Anecdotal
0
Choiceworks
  • Functional Skills
  • iPad
  • iPhone
  • iTouch
  • Research

Video Self-Prompting and Mobile Technology to Increase Daily Living and Vocational Independence for Students with Autism Spectrum Disorders

Three male high school students with autism spectrum disorders participated in this study. Vocational and daily living skills were taught using video prompting via an iPhone. Specifically, using a washing machine, making noodles, and using a copy machine were taught. A multiple probe design across behaviors replicated across participants was used to evaluate the effectiveness of the intervention. Results indicate that the three participants increased performance across all behaviors by increasing the percent of steps performed independently.

4.666665