Autism Apps

Do you have a favorite autism app you'd like to add to this list? Please email a brief description of the app, including the platform, cost, age group, price, any related research, and a link to FSDB@AutismSpeaks.org and we would be happy to share your recommendation with the Autism Speaks community!

Apps are listed in alphabetical order. You can sort apps by rating by clicking the "Rating" link above that column. You can rate apps by first clicking on the app name to visit the app detail page. Then, below the description of the app, click on the number of stars for your rating of the app.

Apps now have a research rating:

 Anecdotal = No specific or related scientific studies for this type of app.  

 Research = There are some related scientific studies, but no direct research support for this type of app or technology.

 Evidence = There is solid or specific scientific evidence that this type of app or technology is helpful.

Name Category Platform Age Supporting Research Ratingsort icon
The Urinal Game
  • Social Skills
  • iPad
  • iPhone
  • iTouch
  • Anecdotal

Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders

Six teenagers with Autistic Spectrum Disorders (ASDs) experienced a Virtual Environment (VE) of a café. They also watched three sets of videos of real cafés and buses and judged where they would sit and explained why. Half of the participants received their VE experience between the first and second sets of videos, and half experienced it between the second and third. Ten naïve raters independently coded participants’ judgments and reasoning.

0
First Words with Phonics
  • Communication
  • Language
  • Windows 8
  • Children (6-12)
0
Silly Numbers- Learning game to teach kids about numbers
  • Math Skills
  • iPad
  • Anecdotal
0
Learn to Talk
  • Language
  • iPad
  • iPhone
  • iTouch
  • Research

Brief report: vocabulary acquisition for children with autism: teacher or computer instruction.

This study examined the impact of computers on the vocabulary acquisition of young children with autism. Children's attention, motivation, and learning of words was compared in a behavioral program and an educational software program. The educational software program was designed to parallel the behavioral program, but it added perceptually salient qualities such as interesting sounds and object movement. Children with autism were more attentive, more motivated, and learned more vocabulary in the computer than in the behavioral program.

0
Data Collecting
  • Behavioral Intervention
  • Android
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
0
TalkAssist
  • Communication
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
0
Expedition with Plurals
  • Language
  • iPad
  • Anecdotal
0
PrepositionBuilder
  • Language
  • iPad
  • Anecdotal

Do children with autism learn to read more readily by computer assisted instruction or traditional book methods? A pilot study.

The study evaluates the progress of eight children aged 3-5 years with autism attending a specialist teaching unit in their development of reading skills in two conditions: computer instructed learning and book based learning. The authors developed a direct observation schedule to monitor autistic behaviours using computerized techniques. The children were matched by age, severity of autistic symptomatology and number of spoken words. They were initially randomly allocated to the computer or book condition and crossed over at 10 weeks.

0
The Photo Cookbook- Quick & Easy
  • Functional Skills
  • iPad
  • iPhone
  • iTouch
  • Anecdotal

Comparison of the Effects of SMART Board Technology and Flash Card Instruction on Sigh Word Recognition and Observational Learning

This study compared the effectiveness of SMART Board, interactive whiteboard technology and traditional flash cards in teaching reading in a small-group instructional arrangement. Three students with moderate intellectual disabilities were taught to read grocery store aisle marker words under each condition. Observational learning (students learning other group members' words) was also assessed across each condition. The effectiveness of the two procedures was evaluated using an adapted alternating-treatments design (AATD) across two conditions and replicated across students.

0
Puppet Pals
  • Creative Arts
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
0
ProxTalker App
  • Communication
  • Language
  • iPad
  • iPhone
  • iTouch
  • All Ages
  • Evidence

Brief report: vocabulary acquisition for children with autism: teacher or computer instruction.

This study examined the impact of computers on the vocabulary acquisition of young children with autism. Children's attention, motivation, and learning of words was compared in a behavioral program and an educational software program. The educational software program was designed to parallel the behavioral program, but it added perceptually salient qualities such as interesting sounds and object movement. Children with autism were more attentive, more motivated, and learned more vocabulary in the computer than in the behavioral program.

0
iComm
  • Communication
  • iPad
  • iPhone
  • iTouch
  • Anecdotal
0
Number Mate
  • Recreation
  • Math Skills
  • iPad
  • Anecdotal
0
Touch-Numbers
  • Functional Skills
  • Math Skills
  • Android
  • iPad
  • iPhone
  • iTouch
  • Preschool (2-5)
  • Children (6-12)
0
WeatherStation Free
  • Organizer
  • iPad
  • Anecdotal
0